Cellar chapel moat harbinger merchant vassal village workshop bureaucrat gardens militia moneylender poacher remodel smithy throne room bandit council room festival laboratory library market.
Dominion throne room cellar.
Additional rules from the rulebook you pick another action card in your hand play it and play it again.
Cellar is an action card from the base set that acts as a sifter.
Throne room is an action card from the base set.
Dominion base like most other 2 actions cellar is a versatile card.
3 or more is optimal.
It allows you to play another action card from your hand twice as if you had a village and two copies of that action card.
The second use of the action card doesn t use up any extra actions you have.
Early game it cycles through your deck so you can quickly play your newly bought cards.
Mid game it fixes unlucky draws in order to set up your engine.
Cellar works well in the end game to pass up dead cards like victory cards and curse cards.
Cellar council room laboratory militia mine moat moneylender thief throne room woodcutter.
Cellar works really well with other cycling cards including terminal ones.
It s great when you have lots of action cards and are sure you ll be able to draw throne room in hand with a good action but be careful if you buy it too early or when you have too many treasure and victory cards and.